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Character Name: Jessica Class: Bard- 3 Alignment:N Deities:
Race:
Human Class: Sex: female Eyes:Blue/ Green Hair: Blonde
Player Name: Jay Class Age: 25 Height:5'7" Weight: 145
Strength: 09 -1 Hit
Points / Current: 20 Hit
Die Type: d0
Dexterity: 10 +0 Armor Class: 02 :10
+ 2Armor
+0 Shield
+0 Dex
+0Size
+0 Natural
+0 Misc.
Constitution: 10 +0 AC: Flat Footed: 12 Speed: 30 Feet Campaign: Bothel
Intelligence: 16 +3 AC: vs. Touch: 10 Arcane Spell
Failure:
Wisdom: 14
+2 Spell Resistance: 0 Armor
Check Penalty: Exp. Pt.: 0000 //0000
Charisma: 16
+3 Base Attack
Bonus: 02 Initiative
Bonus: 0 =
+0 Dex +0 Misc.
Mod
TOTAL Base Ability Magic Misc. Languages: Common,halfing,Dwaren,
FORTITUDE +2 +1 +
0 + + 1
REFLEX +4
+3 + 0 + + 1
WILL +6
+3 + 2 + + 1
Attack Modifiers
Melee Attack Bonus: +0 Base +1
Str
Mod. -1 Size Mod.
+ Misc. Mod. +
Temp Mod.
Ranged Attack Bonus: +1 Base +1 Dex Mod. +0 Size Mod.
+ Misc. Mod. + Temp Mod.
Attack Option: rod of fire Special:
Total Attack Bonus: Damage: 0d6 - 10d6 Critical: 0-99
Range Weight: Type: Size:
Attack Option: Special:
Total Attack Bonus: Damage: Critical:
Range Weight: Type: p Size: medium
Equipment:
VALUABLES Copper: 0 Silver: 0 Gold: 0 Platinum: 0
Loads: Light 00 Medium 00 Heavy 00
Lift Over head (Max Load): 00 Lift
Off Ground (2- Max Load): 000 Push
or Drag (5 - Max Load): 000
SKILLS Max Ranks 6 /
bard: 8
+ 3 Int 11/44
Class Skill
Name Key
Ability Ability
Ranks Misc. Total
$ Appraise Intelligence +3 + + +3
$ Balance Dexterity* + 0 +2 + +2
$ Bluff Charisma + 3 +4 + +7
$ Climb Strength* -1 + 2 + +1
$ Concentration Constitution + 0 + + +0
$ Craft: food Intelligence +3 +2 + +5
Decipher Script Intelligence +3 + + +3
$
Diplomacy Charisma +3 + + +3
Disable Device Intelligence +3 + + +3
$ Disguise Charisma +3 + 2 + +5
$ Escape Artist Dexterity* +0 + + + 0
$ Forgery Intelligence +3 + + +3
$ Gather Information Charisma +3 +2 + +5
Handle
Animal Charisma +3 + + +3
$
Heal Wisdom +2 + + +2
$ Hide Dexterity* +0 + + +0
$ Intimidate Charisma +3 + + +3
$ Jump Strength* -1 +3 +4 +6
Knowledge: Intelligence +3 +6 +4 +13
$ Listen Wisdom +2 + 5 + 2 +9
$ Move Silently Dexterity* +0 +5 + + 5
Open Lock Dexterity +0 + + +0
$ Perform: Lute Charisma +3 +2 + +5
$ Perform: Act Charisma +3 +6 + +9
$ Perform: dance Charisma +3 +2 + +5
$ Perform: Act Charisma +3 +6 + +9
$ Perform: dance Charisma +3 +2 + +5
Profession: mi-logy Wisdom +2 +3 + +5
$
Ride Dexterity +0 + + +0
$ Search Intelligence +3 + 2 + +5
$ Sense Motive Wisdom +2 + + +2
Sleight of Hand Dexterity +0 +5 + +5
Speak
Language SYNERGY
Spellcraft Intelligence +3 + + +3 +
$ Spot Wisdom +2 + 2 + +4 +
Survival Wisdom +2 + + +2 +
$ Swim Strength** -1 +0 + -1 +
Tumble Dexterity* +0 +4 + + 4 +
Use Magic Device Charisma +3 +1 + +3 +
$ Use Rope Dexterity +0 + + +0
Skill
Trick
$:
Can be used Normally, even if the Character has Zero (0) Skill ranks #: You know True North
*:
Armor Check Penalty, if any, Applies F: Feat Bonus S: Synergy Bonus E: Equipment
**:
Double Armor Check Penalty
FEATS Feat Prerequisites Benefit
1 Character: Alertness
1 B. Character: Run x5 to the normal speed
3 Character: Open Mined +5 skill points
6 Character: Verisital Performed Rank 5 in perform Treat all perform skill with highest rank
9 Character: Obsure Lore +4 bard knowledge
12 Character:
15 Character:
18 Character:
18 Character:
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